After some play testing I decided that the movement algorithm needed some update. Previous version simply queued all my waypoints, so if a monster arrived so could do nothing. Now each click will replace the current route, making it possible to turn immediately. To make the goal of the game something more then just collect all coins, I also introduced a cost for each movement click. So now your total score will be the coins you collected minus number of movement clicks you performed.
For the visual aspect I added a rectangle on each square that is included in your current route. I think this needs some more polishing, rectangles are quite ugly. There is also a need to show the path that will be selected if you click the mouse, otherwise you will sometimes get an unwanted path.
Status: Game is playable, although visuals could be greatly improved.
Fun level: Low
Sticky factor: 30 sec
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